I also suspect that's the nature of roleplaying games if you like them - there's so much potential that even an okay game can be a lot of fun.Īs for the book, it's quite good. They don't say much about how well they like it while we play, but every time we've stopped to pick up again later they say, "Wow, that was great." I suspect their imaginations are filling in a lot of the gaps. They are loving it even though I am definitely not any more than mediocre at best. It's actually a Rule & Setting book for a roleplaying game, and my older two kids have read it and been begging me to play it with them so I've finally read it and started. I got this a while ago because I like Monte Cook's work and this looked interesting. In his spare time, Monte runs games, plays with his dog, watches DVDs, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics. His fantasy fiction series, "Saga of the Blade," appeared in Game Trade Magazine from 2005–2006. His stories have appeared in the Malhavoc Press anthologies Children of the Rune and The Dragons' Return, and his comic book writing can be found in the Ptolus: City by the Spire series from DBPro/Marvel. Also, he has published the short stories "Born in Secrets" (in the magazine Amazing Stories), "The Rose Window" (in the anthology Realms of Mystery), and "A Narrowed Gaze" (in the anthology Realms of the Arcane). Findley Memorial Award, the Origins Awards, and more.Ī graduate of the 1999 Clarion West writer's workshop, Monte has published two novels, The Glass Prison and Of Aged Angels. In recent years, Monte has been recognized many times by game fans in the ENnies Awards, the Pen & Paper fan awards, the Nigel D. He was a longtime author of the Dungeoncraft column in Dungeon Magazine. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, The Book of Vile Darkness, Monte Cook’s Arcana Evolved, Ptolus, Monte Cook's World of Darkness, and. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. Monte Cook started working professionally in the game industry in 1988.
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